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 Architect News 21 Nov. 2007

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retrotech
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PostSubject: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeWed Nov 21, 2007 10:27 am

Hi Guys.



It has been a long couple of weeks without a lot of activity here, so I thought I would do some follow up.



We are still alive and kicking. When you stop to think about it, we have produced some fantastic materiel for Stealth. However, we have also ran into some complications with our private lives as well. Work has been very demanding for me recently and my life seems to be a game of catch up football right now. Daft is loaded down with the exploration of his new musical weaponry; Nick is also locked into learning with school and all. Retro seems to be there but as we can all see we each have our own priorities…that’s not a bad thing either.



I suggest we do the following: we realign our thoughts, our goals and give each other a heads up as to what’s going on in each others heads concerning the Architects.



Here is what I suggest:


Wrap up Stealth. Let’s get it finalized and polished and release it. In order to do so, we’ll need the following: Your submissions, song lengths, and presentation ideas as soon as you can do so. Stealth prep: We’ll need all songs tagged, and sent to st0rm@brainst0rm.com as soon as possible. Then, we will need an assembly of our CPU assassins to put together the final format for our first release. I think End of Dec. is realistic, don’t you?




Web savvy. Nick; can you find time to drag out the ideas you’ve had running around in your head, and get them to us in a tangible format? Anyone else should feel free to add what they like and if you got any skills that can be applied please do so.


Don’t be surprised if Stealth goes unnoticed. Nobody knows us yet, and ultimately it is about the music not the response. The challenge of working with one another in order to create certain worlds with sound.




Take the time over the holidays to spend with your families and by opportunity, in thought...conceptualize the future of this project in your eyes and speak your mind.


I say we retain our core Architects and cut loose the inactive ones. We need some dedicated people like we have all been and not the space takers. We can start 08 off with new ideas, new songs and new members. We got to try to focus on some visual artists, guys that can add a new dimension to our releases. Just think how cool Stealth would’ve been if the visual support of glowing cockpits and night vision imagery would’ve been there.
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retrotech
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeWed Nov 21, 2007 6:07 pm

Yap, I'm here alright, but I had to switch my head to the studies, I'm studying automatics & robotics and I have to finish my first bot by the end of December affraid It's actually a team work but as far as a can see it's all on me confused .

Anyways I've got some good unfinished material piling up a bit off the stealth idea though. And I must say I improved my skills a lot during the SA project and willing to be here till the end. Soon I'll post some of my stuff it's not ready yet to be revealed.
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VolkArmiya
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeMon Nov 26, 2007 11:56 am

your on to something captain. We need focus on this, even just for alittle bit,

I've got some things in the mix, mostly what I can work on while I'm at work. And I'm at work alot, this last few weeks I've been working seven days a week. I'm also working on setting up my new computer for more artistic uses.
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeFri Nov 30, 2007 7:32 pm

OK Fellahs in the upcoming week ahead I will ask you all to report to the readyroom for the briefing. We will be jumpstarting Stealth very soon.
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeFri Dec 07, 2007 12:49 am

I should have some simple demo-animation stuff up in awhile. Very Happy
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Brain
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeFri Dec 07, 2007 11:41 am

.
.
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Move it over to us! =)
.
Will see 8-)
.
.
.
.
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sly puppy
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeTue Dec 11, 2007 1:44 am

you have one

do you want another one

video still comin along

sly
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeTue Dec 11, 2007 1:48 am

Storm do you want yousendit links so we can send the wav versions ?

Sly
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeTue Dec 11, 2007 11:01 am

you can use the yousendit links. i send our stuff always per sendspace. aber egal. mach wie de denkst ;-) denke er hat nichts dagegen !
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VolkArmiya
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeSun Dec 16, 2007 12:59 pm

*does alittle dance*

Works, works, things are in the works! Very Happy
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeSun Dec 16, 2007 7:49 pm

all work and no play makes Jack a dull boy
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Mystic_Realmz
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeWed Dec 31, 2008 7:40 am

Working in retail over the holidays has been insane...the should just have some truth in advertising and call it commercialmas. I'm back on track with a cut for the next release. Hopefully it's not too little too late. Hope everyone had a great holiday Smile
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeMon Jan 05, 2009 3:57 am

@ Mystic_Realmz

take your time you need =) no prob !
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PostSubject: Re: Architect News 21 Nov. 2007   Architect News 21 Nov. 2007 Icon_minitimeWed Jan 07, 2009 1:35 am

Ive seen this cool thing on the webz the other day, looks like it was java or sum such stuff, it had a little window that displayed a 3d model, and clicking and dragging would pan your view around it. Think about it, using abstract 3d works of art themed to each track and a built in player. It could have a really cool effect.
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